Unmasking masking

Modo's world-class render engine has proven itself in many industries. You only need to take a look at Foundry's web gallery to understand that. 

In this course, we'll take a good look at Modo's Shader Tree and leverage its power to create a realistic shoe model. 

New to Modo? No worries, there are plenty of beginner tutorial that can get you up and running in no time. This lesson doesn't require you to be an expert in Modo but understanding basic navigation and moving around objects will help. 

If you don't already have Modo, just click on the link below and...

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Wait, what?

For less than the price of a tank of gas you can fuel up with this powerful method.

This course contains twenty-five videos to guide you through the process of creating a shoe entirely with image maps and custom Modo materials. We'll even create a sole using images. How cool is that!!
Lets do this thing!

Course curriculum

  • 1

    Welcome? What's it all about?

    • Modeling without Modeling...sort of
  • 2

    Chapter 1: UV Unwrap overview

    • Load the Last
    • UV pt.1
    • UV pt.2
  • 3

    Chapter 2: Painting the Design on the Last

    • Painting tools Pt. 1
    • Painting tools Pt. 2
    • Painting on the "Last"
    • Painting overlay lines
  • 4

    Chapter 3: Creating the Masks [Photoshop]

    • Exporting to Photoshop
    • Making shapes in Photoshop
    • Exporting layers to Modo
  • 5

    Chapter 4: Creating Material Tags & Viewport Settings

    • Assigning material tags
    • Quick Tip, use "RayGL"
    • Preliminary lighting
    • Adjusting the viewport
  • 6

    Chapter 5: Texturing the Shoe

    • Texturing pt.1
    • Texturing pt.2
    • Displacement maps
    • Altering the masks
    • Adding stitches
  • 7

    Chapter 6: Working with the Tooling

    • Download to Improve your Sole
    • Creating treads intro
    • Load the "Sole"
    • UV mapping the "Sole"
    • Procedural treads
    • Masks on the "Sole"
    • Painting treads on the "Sole"